Recommended Books

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Graphics APIs


Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion – Joey de Vries (US) (UK)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (US) (UK)

OpenGL Superbible: Comprehensive Tutorial and Reference (US) (UK)


Real-Time Rendering, Fourth Edition (US) (UK)

Physically Based Rendering: From Theory to Implementation (US) (UK)

Physically Based Simulation and Animation

Fluid Simulation

Fluid Simulation for Computer Graphics – Robert Bridson (US) (UK)

Fluid Engine Development – Doyub Kim (US) (UK)

The Art of Fluid Animation – Jos Stam (US) (UK)

General Simulation

Foundations of Physically Based Modeling and Animation – (US) (UK)

Game Physics  (US) (UK)

Physics for Game Developers – (US) (UK)

Game Physics Cookbook – (US) (UK)

Game Physics Engine Development – Ian Millington (US) (UK)

3D Mathematics

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (US) (UK)

3D Math Primer for Graphics and Game Development (US) (UK)

Essential Mathematics for Games and Interactive Applications (US) (UK)

Fundamentals of Computer Graphics (US) (UK)